Hi, I'm Milton.

I build systems, tools, and interactive experiences. I work on backend services, infrastructure, and game development, usually trying to make complicated things easier to use and maintain.

Selected work

BrickVerse

A multi-part game platform and creator ecosystem built around Meta Game's BrickVerse engine.

TypeScript · Next.js · Prisma · C# · Game engine

Billiards Physics Sandbox

A Roblox billiards simulation focused on believable ball motion, collisions, cloth contact, and diagnostics.

Roblox · Luau · Physics · Simulation

Skull Island

A Roblox experience owned by Meta Game that I work on.

Roblox · Game development

How I work

I like taking a vague problem and turning it into something people can actually use. I usually start with the smallest version that works, then improve it once I understand the problem better.

Most of my work is around backend systems, infrastructure, developer tools, and game systems. I care about code that is easy to follow and does not make the next change unnecessarily painful.

Looking to hire?

I’m open to taking on software, backend, infrastructure, and game development work. Payment can be in Robux at the DevEx rate or by bank transfer. I’ll share IBAN details privately once we’ve discussed the project.

Let's connect.

The easiest way to reach me is by email or Discord.